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May 8, 2007

Why A Prototype is Not A Commercial Product

One of the common blind spots in tech start-ups: Thinking their idea/first gen/alpha/prototype should get people hopping up and down in excitement. A prototype is just that, and is often very, very far from commercial viability.

Exhibit One: The new 360-degree viewing helmet from Toshiba. (And, the accessory will be a neck brace…in a range of “fun” colors.) At least, I hope this is a prototype.

Future of Virtual Reality

From “The Future of Virtual Reality” (via Timothy Totten at Final Embrace…Yes, a blog by a funeral director, but, really, go check it out.)

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One Response to “Why A Prototype is Not A Commercial Product”

  1. Timothy Totten Says:

    Mary:

    When I first saw this I wondered why she had the TV in front of her. Now I think they’re trying to make this thing “nostalgic” since so many TVs are flatscreen but the one on her head looks more like a TV from ten or twenty years ago.
    I’m also wondering if the tiny woman they chose was really the best option. Can you say “skewing the sense of scale”?

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